aryong: (Default)

THE GRAVEYARD

[personal profile] aryong 2016-06-30 02:14 am (UTC)(link)
"Even the strongest fall eventually. Though it may take decades, centuries...millenniums, even. Just remember that persistence makes it more painful; know to let go when your time is up."
- Ahyo

Original. A graveyard referred to by many names, but none quite universal enough to become official. Rumoured to be the cemetery of gods who had fallen in battle. Instead of tombstones the whole lot is covered in weapons, each 'grave' haphazardly marked by it's owner's armament of choice. Mostly comprised of swords, venturing further into the centre reveals a wide variety: axes, pole arms, muskets, shields...some have rusted and tarnished with age and weather, while others still gleam like the day they were made. Despite the crowded nature of the area, the atmosphere feels terrifyingly empty--hollow, even.

Some report the feeling of being watched.

Sometimes, the weapons turn when you aren't looking.

Though one would hope morals and respect for the dead would deter a passerby from plucking one of the grave markers out from the wet soil, this, of course, is the Illeuad; the word 'moral' is non existent and respect is little to none for the living, even less so for the dead. Of course, there's nothing stopping anyone from taking a weapon--perhaps it would even be useful to them in their journeys--but be aware: it's not just a weapon you are carrying away with you. Holding the hilt of that sword you can hear the war cries of imperial soldiers. Touching the trigger of that rifle you can feel the burden of a thousand murdered lives.

If a player loses their weapon upon death--whether it was destroyed or lost, as long as it hasn't changed owners--it can be found here in the Graveyard, somewhere among the thousands of other weapons, in surprisingly pristine form. The player is free to retrieve their own if they can find it, but hope that their cause of death wasn't too painful. Some say the moment you pull your weapon out from the earth, you feel exactly what you had felt when you died. Some say that recovering your weapon isn't worth it.

In the very centre of the graveyard is a clearing, and in the centre of that is a weapon. It radiates something holy--or mortifying--and presents differently to each viewer. One man saw dagger. Another saw a gun. Another even saw a harpoon. Despite all best efforts and logic--after all, it isn't held in the ground by anything--this weapon cannot be retrieved from the graveyard. It refuses to budge a millimetre from its place.

Touching it, however, instills a disquieting sense of dread.

They say Ahyo frequents the graveyard often, and she does, but catching a glimpse of her is difficult. Some say you can see her reflection on the metal of weapons.
Edited 2016-07-01 22:20 (UTC)
aryong: (Default)

THE ORPHEUM

[personal profile] aryong 2016-07-01 11:06 pm (UTC)(link)
"You need to listen, ok? Listen. There is music everywhere. In the wind, in the water, in the empty halls. Everything is music. Music is everything. Orpheus died at the hands of those who couldn't hear his divine music. You have to listen, you have to, and don't look back."
- 李順子

An old, decrepit Victorian theatre and concert hall full of orchestra music and eccentric monsters. Damaged by age and beasts, many of the hallways and usual routes to rooms and areas are blocked or destroyed, forcing any who enter to search for different pathways to their destination. Most of the architecture is falling apart; with chandeliers barely hanging to the ceiling and walls threatening to collapse with the slightest touch.

The lobby itself is empty, devoid of any beast or person, and only filled with the sound of a woman singing--or wailing--in the vague distance. The carpeted floor is filthy with blood and the few remains of rotting corpses. Although the pale archways to the side hallways are still intact, the main doors to the auditorium are blocked by crumbled stone and a weird, sticky, fleshy substance that flinches when touched.

All hallways are frighteningly dark, teeming with monsters of varying hostility. The sound of orchestral music begins to overlap the voice of the woman, escalating into a violent cacophony of sounds the further you venture into the dark. Travelers should be wary of where they step, the corridors are littered with rubble and gods-know-what, and accidentally bumping into a pillar or wall may cause them to collapse. The staircases are, however, surprisingly sturdy and are arguably the most stable areas of the entire building.

The hallways all connect to several areas: the dressing rooms, the lobby, the upper booths of the auditorium, the lower area of the auditorium, the stage, and the back stage. Nightmare phases are common and, in all areas, two violent monsters roam. Dubbed 'Mercutio' and 'Tybalt' by the denizens, they are difficult to kill and most recommend fleeing on sight. They are often found on opposite sides of the building but, if found, they can be lead towards each other where they will then lock into battle with the other--too preoccupied by their opponent to bother with anyone else around them.

The dressing rooms, storage, and other rooms that are not the auditorium are mostly decrepit, with either monsters or a few supplies inside. Rarely, odd weapons can be found inside the rooms. There is one room on the second floor that is entirely empty except for a single antique mirror on the wall across from the doorway, with glass so dirty no reflection can be seen.

The upper booths of the auditorium are the easiest part of the auditorium to access, displaying a brightly lit auditorium and a curtained stage flooded with water. The lower seats of the auditorium are also visible, the front rows almost completely submerged. The upper booths are mostly safe from monsters, due to the proximity and brightness of lighting, but are susceptible to crumbling and falling on the lower seats below.

The hallway to the backstage is difficult to get to but is completely devoid of monsters. An odd feeling of nausea and anxiety washes over any who delves in. Water leaks out from beneath the door to the backstage.

The backstage is slightly sunken and submerged in water, reaching ankle-deep near the entrance and rising to knee or thigh-deep the further you trudge on. The sound of the woman singing is the loudest here. It's completely dark, with only a sliver of light managing to get through the curtains from the auditorium. Pulling the curtains apart immediately causes a nightmare sequence to begin; the water of the stage rising and flooding the auditorium seats further and the singing devolving into screeching. All main lights go out, with the only illumination being the emergency stage and audience lights beneath the surface of the water. A tree of flesh and bone grows out from the middle of the stage and a single branch arches downward with a massive cocoon hanging on by a single thread. Although initially passive, any sort of disturbance or touch--especially cutting the thread--will cause the cocoon to birth the monster 'Ophelia', and escape from the auditorium becomes impossible until she is defeated.

At any point in the Orpheum, backtracking or looking back may cause more monsters to appear than before; sometimes more nightmare sequences. In the more unusual cases, one may find something--or someone--gone.
radicarian: (Alto)

Le Cirque des Rêves

[personal profile] radicarian 2016-07-02 07:48 am (UTC)(link)
“The circus arrives without warning. No announcements precede it. It is simply there, when yesterday it was not. You think, as you walk away from Le Cirque des Rêves and into the creeping dawn, that you felt more awake within the confines of the circus. You are no longer quite certain which side of the fence is the dream.”

Loosely inspired by a book. Le Cirque des Rêves, or otherwise known as the Circus of Dreams, is a mysterious circus that only appears during the moonlit shift -- during a nightmare or red moon shift, the area is entirely abandoned and laid bare, the ground torn up and bones visible through the mounds of dirt. It isn't always there during the moonlit shifts, either; sometimes, it'll be there, as if it had always belonged there -- and during other hours, it will be gone, as if it had never existed. Tickets are rare and hard to come across, with only a hundred in existence at any given time... but if the circus leader likes you enough, he might just let you in for free. Either way, if you've been let in or made the effort to get in, sit tight -- and watch the show until its end, won't you?

The circus contains anything and everything, things that are so fantastic that it might as well feel like a dream. A too big field full of whirling acrobats, a contortionist whose waist twists farther than the human body should allow; sword eaters that swallow their height in blades, and an illusionist that will turn her tent roof into a starry sky with a sweep. Sooner or later, though, this will come as obvious -- why wouldn't he be able to spit fire from his core? Why wouldn't she be able to turn a bouquet into doves? And this will leave you wanting more, to see newer tricks, more gasps. Watch this volunteer be sawed in half -- the greatest surprise is the spine and guts that spill out, while her eyes widen in surprise and awe.

Le Cirque dse Rêves always provides.

The cost of the show of a lifetime? It differs. But what they usually want is a secret. Secrets have power. And that power diminishes when they are shared, so they are best kept and kept well. Sharing secrets, real secrets, important ones, with even one other person, will change them. Writing them down is worse, because who can tell how many eyes might see them inscribed on paper, no matter how careful you might be with it. So it's really best to keep your secrets when you have them, for their own good, as well as yours... that is, unless your curiosity really must be sated.

After all, the finest of pleasures are always the unexpected ones.
aryong: (Danbi)

LAKE OF TRIALS

[personal profile] aryong 2016-07-02 08:08 am (UTC)(link)
"In a dream you saw a way to survive and you were overjoyed. It was just a dream, though."
- 賴未来

A vast, dark lake adjacent from the Graveyard. It seems lifeless. The shores of the water are mostly rock, with scarce patches of dirt and foliage managing to peak through. The moon reflects perfectly on the surface and illuminates the area. As far as anyone in the Illeuad could tell, the whole area is devoid of any monsters--some even consider it a safe haven from the beasts of the night.

That odd person you ran into--Kim Minjae--likes to talk about this lake a lot. They call it the 'Lake of Trials', but what trials are there to be had? The whole place is quiet, peaceful even, and as lifeless as the Graveyard near it; contrary to the cemetery's dreadful atmosphere, the lake seems to emanate some sort of serenity. Minjae also says that you can pray here, for blessings or good fortune, but they won't be heard unless if you add sacrifice. Living sacrifice.

Refugees, those seeking solace from the Illeuad's cruel streets, are often found here. They set up small camps around the water's perimeter and share food and drink, huddling under cloth while they skip stones and coins across the water. Most, if not all, are passive and friendly--perhaps due to the lake's effect--and are willing to share tales and gossip they've acquired from their own journeys. Maybe even some tips. Denizens who roam here change by the hour, however, with only a select few electing to stay for long periods of time.

If you look closely enough at the water, sometimes, you see something glowing. Probably just the moon's reflection.

Just probably.
aryong: (Harang)

THE KRAKEN (RESTAURANT)

[personal profile] aryong 2016-07-03 08:35 am (UTC)(link)
"Information? Hm? Is that what you seek? Then so be it; but of course, it comes at a price. We aren't so crude as those blundering messes in the Dragon's Mouth but I'd like something of equal value, no?"
- 杜元迷

The Kraken is a restaurant located very close to the Lake of Trials, known for it's inexpensive but delicious seafood and the odd, hooded staff members that keep it running. Denizens of all sorts wander into through the entrance for food, company, and above all--information. One of the hooded figures here, supposedly the boss, is renowned for their intellectual prowess and vast knowledge of many things; especially of the technical and of legend.

Said hooded figure can aid you in many things. They can identify items, artifacts, weapons; tell you what use they have and where they originated from; give you cryptic advice on where it is effective or where it could be used; translate text and language from around the world; tell you about gods, or lack thereof...the possibilities are endless but, as nothing comes so easily in the Illeuad, they expect equal compensation for their knowledge.

The restaurant itself is dimly lit, with bodies bustling about the interior as guests get seated and delivered their meals. There's a small bar with nice drinks--also relatively inexpensive--and those hooded figures seem friendly enough. You can barely see the bottom half of their faces from beneath their dark cloaks. One of them seems to have a forked tongue. Another seems vaguely tiger-like. You can see small patches of scales on the chef's jawline.

In the dark lighting, if you look closely enough, you can notice various chess pieces, playing cards, and small statuettes scattered all around the restaurant. In the back near the restrooms there's one slightly hidden room; small and empty save for a single pristine antique mirror. It's glass is polished to perfection, but it's reflection is empty. The hooded figure claims it does not reflect the living. You see the hooded figure on the glass.

Drop by The Kraken and order a nice meal, a few drinks, and whatever knowledge your heart desires. Denizens of the Illeuad say that their octopus dishes are the best--a true delicacy in this era.

...

Did that tentacle just wave at you?
Edited 2016-07-03 08:45 (UTC)
aryong: (Maru)

THE BLOODFORGE

[personal profile] aryong 2016-07-04 12:54 am (UTC)(link)
"It's not a fight until your life is on the line. It's not a weapon until it's soaked in blood."
- 奇冬子

A rather peculiar forge found on the more barren end of the city. The decrepit building looks lifeless, and it is, save for the few souls that wander in searching for something new to carry in their arsenal.

The interior is filled to the brim with machinery and not a worker in sight--in fact, the machines work themselves. They hum to life at the command of a small altar; a stone pedestal with an ancient bowl on its top. Those looking for new arms need not specify anything--size, type, sharpness, weight--the altar knows exactly what you want. The altar listens. The altar understands.

All one needs is simple: blood. Fill the basin with blood and if the right quota is met, something the altar seems to decide itself, the ichor will drain into the altar and the machines will creak into life. They will pound metal, grind blades, meld barrels, temper steel--it will forge you the weapons of your dream. The amount of blood required, however, is unpredictable. A mundane blade could require two whole basins full. A legendary bow could require a few drops. Failure to meet the quota and attempts to escape will trigger a nightmare phase, and sometimes, the machinery itself will try and stop you.

Of course, it doesn't need to be your own blood.

Scavenging into the further reaches of the building will reveal old, withered corpses devoid of blood; along with the weapons that were forged out of them. Nobody recommends you take these weapons--some say they're cursed.

Oftentimes, the mechanical whirring sounds like singing.
Edited 2016-07-04 04:19 (UTC)
aryong: (Default)

THE CATHOUSE LABYRINTH

[personal profile] aryong 2016-07-07 04:42 am (UTC)(link)
"Smells like sex."
- Antony (thanks.)

The basement floor of a rather decrepit building, all crumbling apart save for the single vibrant, neon sign on its entrance with a glowing pink heart. The upper floors and lobby are completely inaccessible, with piles of debris taking up the area. Instead, there's a single staircase down into the basement with multitudes of pink arrows pointing down.

Down the staircase is a dimly lit labyrinth of dark walls and...not so PG photos plastered across. Upon entering the labyrinth, a bright magenta floodlight shines upon you and follows you wherever you go. The labyrinth is long and winding, and rumours say the layout changes every time you enter.

Throughout the Cathouse's labyrinth are several rooms of varying size, locations, and contents: some contain items or weapons (or things of...interesting uses); monsters of increasingly...unique appearances; the occasional safe room away from the dark horrors of the maze's halls; or rooms of corpses--the denizens that challenged the labyrinth and perished before reaching the end. The halls itself contain multitudes of monsters--stronger as you travel deeper--and erratic nightmare shifts that become more common the more uneasy the people within grows.

Denizens of the Illeuad claim that reaching the end of the Cathouse and defeating the monster there will grant your wildest 'desires'. Though some believe this as fact, others brush the rumours off and instead enter the basement for a good challenge. Unfortunately not many find their way back out, and even the best attempts at retracing their steps can often cause wanderers to get lost further into the dark corridors.

If one manages to enter the final few corridors of the labyrinth's end, all lights will automatically go out and the area will go into a permanent nightmare shift and will continue to stay that way until the final 'boss' is defeated. After the boss is slain, the nightmare shift will cease and pink arrows will light up the hallways, indicating the path back to the entrance.

Nobody has yet seen the final room of the Cathouse, nor the monster dwelling there.
avaciil: (mardöm)

Dröm Kafé

[personal profile] avaciil 2016-07-26 06:00 am (UTC)(link)
Mardrom's personal cafe with only a few allowed to enter. An odd and absurdly bright otherworldly cafe. Its dull outside appearance makes it difficult to find such a cafe. Many people are often surprised of its high-class decor, some even find it unnerving how expensive every thing looks. Rumors say that this cafe doesn't really stay in one particular place, rather, it appears when one has a strong desire - of course, along with payment on hand.

The servers adorn maid/butler costumes as well as white masks that eerily look more like a part of their face rather than a mask. Although well-mannered, they share quite a bit a gossip that goes on in Mardrom's domain, along with her involvement in various other worlds too. It's said the servers have ever-changing names, for what reason, no one knows why.

Although mainly grounds of being able to come in contact with the deity of dreams, ordering from the menu works too. At least that's normal with their various selections of caffeine and sweets.